This week marks the end of the Intermediate phase of NEF’s Minecraft contest. Students from our Academies and beyond were tasked with building things in Minecraft to represent their School Spirit. As part of the contest, students were to use their digital literacy skills to document their building process. Selecting winners was difficult but the top three groups are as follows! Congratulations to Kameron Myers, Skyler Sall and Makenna Klarr of Martins Ferry School District in Ohio for coming in First place with a detailed reconstruction of the Martins Ferry Football field along with providing excellent documentation. Second place goes to Ben Slaw, Ben Zacharias, Trey Grower, and Aiden Zelrick of Lehighton School District in Pennsylvania for their accurate representation of their Football field. And Third place goes to Owen Avery, Gabe Kudela, and Jonah Mott from Merton Williams School District in NY for their detailed pixel art rendition of their school mascot. Congratulations to all of our winners and to everybody who participated. Students also built amazing representations of their Schools and all kinds of other neat structures and pixel art creations. Check out our media page for new imagery of their builds. Starting in March we will begin the third and final phase of this years Minecraft competition. Check out the criteria found here. A special thanks goes out to all the teachers and staff for making all of this possible, good work everybody!
NAPLES, NY – SUNY Potsdam Professor Dr. Anthony Betrus led a STEM (Science, Technology, Engineering, and Mathematics) educational workshop the morning of Tuesday, April 12, 2016, for a group of fifth graders at Naples Elementary School. The students, guided by Dr. Betrus, worked together to program a robot to reach a second robot by navigating through an obstacle course they built in their classroom. The robots are part of a STEM educational kit called Dash and Dot, which is one of many activities and tools in Dr. Betrus’ suite of STEM learning resources. Using a mobile app called Blockly, the team was able to connect wirelessly to the first robot, named Dash, and send a sequence of simple commands that instructed the robot how to move through an obstacle course in order to reach the “captured” second robot, Dot. The instructions for movement were organized by the students ahead of time and then sent to Dash, which followed them step-by-step without additional input from the students. The instructions themselves are very simple – for instance, they might instruct Dash to move forward for two seconds, then turn 90 degrees to the left, then move forward one second – but this process of anticipating obstacles and programming directions is in contrast to the sort of real-time interactions most students are used to when controlling a remote control car, or a vehicle in a video game, and requires planning and problem solving in order to be successful. As a group, the students collaborated on different combinations of instructions to send to Dash to navigate around several obstacles to reach Dot, initially finding their queued directions coming up short of success. After several adaptations, they were able to program a successful series of instructions in Blockly to cause Dash to “rescue” Dot. “Working with Blockly in this way provides a fun and meaningful experience for students to work with code and to experience working as a team to systematically solve a problem using 21st century skills,” says Dr. Betrus, who, with his team, has been exploring educational curricula for students and teachers alike to work with robotics, programming, and other state-of-the-art STEM concepts, bringing these skills to schools and providing students and teachers a chance to experience these opportunities firsthand. The student response was fantastic and the 5th graders not only learned a bit about code but they also had a lot of fun doing it – by the end of the session the main question students had was “where can I get my own Dash and Dot?”
Wednesday, February 15th, 2017
This week marks the end of the Intermediate phase of NEF’s Minecraft contest. Students from our Academies and beyond were tasked with building things in Minecraft to represent their School Spirit. As part of the contest, students were to use their digital literacy skills to document their building process.
Wednesday, December 14th, 2016
This year NEF is hosting a Minecraft contest featuring three different build phases and a digital literacy component. As the first phase comes to an end, schools are beginning to send in their work and their teachers are choosing winners. So far, Lehighton School District in Ohio has selected their team of winners. Click the news post for more.
Tuesday, July 12th, 2016
Warren County Schools’ Virtual Academy made headlines recently, with articles detailing their program success, awards, and an incredible testimonial from a student who was able to graduate high school because of her participation in the program. See more below. Virtual success: District’s Virtual Academy a ‘growing’ alternative School District’s Virtual Academy receives national recognition ‘As […]
The Cyberlearning STEM+ Academies program is a private-public partnership among the National Education Foundation, the State University of New York at Potsdam, Pearson Digital, Skillsoft, and public, private, and charter schools throughout the United States.