STEM Resources

Each of the items listed below are recommended STEM activities that we personally have been involved with and can endorse. Students in the CyberLearning Academies generally gain access to these activities after they reach the Bronze level on their leaderboards, although in some circumstances we may give students access to these activities right away. We have partnerships and relationships with each of these organizations, and we can schedule training webinars to help you implement the STEM activities in your school. We really endorse STEAM learning (the A stands for ‘Art’), but is used less commonly, so we use STEM so we don’t confuse anybody. Please contact Dr. Anthony Betrus at betrusak@potsdam.edu if you are interested in learning more.

The following STEM activities are intended to serve as a tool for exploration by your academy students. The spirit of a good STEM activity is play, and even better, free play. We intend to have these activities to become available to students after they reach the Bronze level (.33 Grade Level Increase) in both Math and Reading. You simply need to work with your students to choose your activities, and then encourage students to play and explore, develop their own goals, and document their journey. Successful implementation includes teacher facilitation, which means that teachers should be familiar with the various resources themselves, at least enough to recognize good learning. In the end, try not to “overthink” the use of these resources, as the ultimate goal is to develop authentic real world skills, including critical thinking, problem solving, communication, and teamwork.

MinecraftEDU

MinecraftEdu provides products and services that make it easy for educators to use Minecraft in the classroom. The NEF has a partnership with MinecraftEDU, and we can bring Minecarft to each student in your school via a local server with unlimited users (30 concurrent users max is recommended). We recommend signing up for their newsletter (at the bottom of the linked page).

Code.org

Launched in 2013, Code.org® is a non-profit dedicated to expanding participation in computer science by making it available in more schools, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science. We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.

PBS Nova Labs

NOVA Labs is a new digital platform where “citizen scientists” can actively participate in the scientific process. From predicting solar storms and designing renewable energy systems to tracking cloud movements and learning cybersecurity strategies, NOVA Labs participants can take part in real-world investigations by visualizing, analyzing, and sharing the same data that scientists use.

Lego Mindstorms Robotics

FIRST® LEGO® League introduces young people, ages 9 to 14* (grades 4-8), to the fun and excitement of science and technology. Each of the NEF team members have served as judges for regional Lego Robotics competitions. We find that it provides students with opportunities they simply can’t get anywhere else, especially in regards to Team building and Complex problem solving.

Competitions and Contests

 

 

Free (and nearly free) Apps and Websites

 

STEM Tools, Materials, and Devices

 

Electronic Circuitry

 

Robots

 

3D Printing

 

STEM Games

 

STEM Kits

 

Math STEM Games

  • STEM Math Creative STEM Math Lessons and Activities

 

Virtual and Augmented Reality

 

Apps for Robots

 

Commercial STEM Resources

STEM Articles, News, and Resources

Whitehouse STEM Initiative 2016

Minecraft

 

Teaching with Games: Lessons/Standards/Pedagogy

 

Skill Development/Jobs

 

Professional Development and other STEM Resources